Thursday 7 November 2013

Experimenting with Different Visual Styles

I feel like I haven't really explored enough different looks for my environment. The pieces I have produced up to now have all been very similar in colour and artistic style. In order to create a level with an effective and eye-catching design, I know it is important to push my ideas further and to try a variety of styles to whittle it down to the best one.


This was another concept that I drew on the 8th of October. It captures the look that I have been sticking quite closely to in all of my concepts so far. I feel like the murky green is over-used in the scene, and that the sky in the background is too bright. Overall it does not feel very scary, and it is dark but calm. 



On the 2nd November I drew this view of the entrance gate. I wanted to give the whole scene a faint turquoise wash which I think feels sort of mysterious and a bit other-worldly. Then I added the gloomy greys and dull browns of the ground and stones to bring in the earthy element of a countryside setting, whilst maintaining a cold, unforgiving element. To make the scene more interesting, I've tried adding green, red and orange in the form of the foliage. I think this really brings it out, and adding into other areas of the level should give the level as a whole, a decent aesthetic. 



Something I realised I hadn't tried before was really limiting the colour palette, and also moving away from the traditionally natural palette I have been using so far. In this drawing I did both of those things, and tried giving the whole scene an elegant blue, inky wash. The effect of this is quite dream-like, perhaps it is too 'pretty' for a horror genre game level. However I think it would be very interesting to create a game level in this blue-painted porcelain appearance.