As part of the groundskeeper's hut area, Alex had modelled some garden tools to be scattered nearby. The only problem is that I thought these models were far too high poly for the purpose of being used in a games engine, and the fact that these items would not be viewed close-up. I didn't want Alex's work to go to waste, but at the same time I needed to alter the models so that they could be used in the scene. I created some new models, whilst trying to retain the look of his designs as much as possible.
In the example above you can see Alex's original model on the right, and my simplified version of the left.
I found the same issues with the shears, here you can see Alex's models in the top of each image and my own model at the bottom.
I made the decision to do this as director of the project as I felt that it would save time if I created new versions of the models myself.