I teamed up with Alex Saye and Sean Oxspring (who are both doing the programming for my third year project) to create "Abduction Addiction". The three of us brainstormed our ideas for the game at the start of the jam, my role for the rest of the time was creating all the models and textures.
Below are all the models and textures which I created in the 24 hours of the jam. I was asked for them to be as low poly as possible (except for the UFO), which also made it easier to model, UV and texture them within the time limit.
Below is some footage of my team's finished game. I also created the terrain texture of grass and roads.
Taking part in the jam helped me gain some experience in team work and video game development. I had to try to create what my other team members wanted, to a standard worthy of competition and also within a set amount of time.