Victorian locks I photographed when I visited the Museum of Nottingham Life in February.
The texture for the stone columns was made in the same process as the materials for the manor house. I used a photo I've taken of stone bricks to add texture, as well as a mixture of brushes and blending colours. I then applied the same material to the magpie statues.
For the walls at either side of the gates, I used the same brick wall process as before - creating a high poly version, taking an ambient occlusion pass and using this to create a texture for the low poly version. The reason I created a new brick wall is because I wanted the bricks for the wall to be smaller and more uneven than the bricks used for the manor house.
How the final texture appears. I also created a new material for the metal bars of the fence.
Next I moved onto re-mapping and texturing the cherubs. The column model was made by Alex, but again had more mesh than is needed for this purpose so I reduced the amount of edge loops without changing the shape of the object too much from its original appearance. This was simple enough to UV map and texture.
To start with I had Peter unwrap the UVs in ZBrush, however I found that they still had a lot of issues. So I manually unwrapped it again - from scratch - in Maya. It's not perfect but it was a lot better than the first version, and I made sure to place the seams in the least visible areas.
The same texture is used for all of the cherubs, each one is slightly different so I just had to move the UVs around until they looked right - with the shadows in the right places.
The next step was to place some ivy vines around them. I imported the three types of vertical ivy vines which I created previously and then altered the vines and placement of the leaves to appear attached to the statues. Each statue has the ivy climbing in different ways, inspired by Estelle's concept art.