Saturday 19 October 2013

Video Game Level Inspiration

In regards to the visual style I'm planning for my game level, the aesthetic of "Dear Esther" has stuck in my mind as a visual standard that I'd like to work towards. I bought and played the game last year, and the visual style left an impact. It has quite a realistic look, the textures appear very detailed. The whole scene is made to feel more lifelike, I feel, because of how each scene is packed with foliage and rock formations. I want to try to replicate this natural type of scene in my level. 

  

I took these screenshots myself during gameplay of "Dear Esther". I will keep looking to them throughout production so that I stay on the right track, in the hope that I will achieve a similar standard of aesthetic. 






There are some good examples of aged and ruined buildings in "Dear Esther".